Sunday, August 22, 2010

Encourage players to exchange valuable items and they’ll create an atmosphere of positive assistance that will in turn bring them to associate the game with generosity and positive feelings.

The Escapist : How Social Games Ate Our Lunch

Comments (View)

Tuesday, July 20, 2010

Wednesday, July 14, 2010

Saturday, June 26, 2010

Sunday, May 16, 2010

Tuesday, May 4, 2010

Friday, April 30, 2010

Thursday, April 29, 2010

Thursday, April 15, 2010